摘要:成人學(xué)位英語(yǔ)考試不難,每個(gè)省份的學(xué)位英語(yǔ)考試題目都不一樣,由省教育考試院統(tǒng)一命題和安排考試,考試的難度一般介于三級(jí)左右,主要的題型有閱讀理解、詞語(yǔ)與語(yǔ)法、完形填空、翻譯、寫作。下文是2021年成人學(xué)位英語(yǔ)【翻譯】模擬題及答案解析,供大家參考。
2021年成人學(xué)位英語(yǔ)模擬題及答案解析【翻譯】
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翻譯(51)
51.Although it has been possible to infer from the goods and services actually produced what manufacturers and servicing trades thought their customers wanted, only a study of relevant personal documents written by actual consumers will provide a precise picture of who wanted what.
答案:盡管從生產(chǎn)廠商和服務(wù)行業(yè)認(rèn)為他們的顧客需要并實(shí)際生產(chǎn)的產(chǎn)品或者提供的服務(wù)來(lái)推斷他是可能的。但只有對(duì)實(shí)際的消費(fèi)者填寫的個(gè)人資料的研究才能清楚地描述顧客的需求。
五、寫作(52)
52.For this part, you are required to write a composition on the topic " Computer Games".You should write at least 120 words, and your composition should be based on the outline given in Chinese below and write your composition on the Answer sheet.
1.有人認(rèn)為網(wǎng)絡(luò)游戲給青少年的成長(zhǎng)帶來(lái)了許多負(fù)面影響;
2.也有人認(rèn)為網(wǎng)絡(luò)游戲有許多正面作用,有助于發(fā)展想象力;
3.談?wù)勀愕目捶ā?/p>
答案:【高分范文】
Computer Games
As for the influence of computer games on the young, different people hold different opinions. For some people, they think that computer games have brought many negative effects. The students indulge themselves so deeply in the games that they lag behind in school work. Young people usually lack enough self-control, so computer games lead them to the wrong direction.
Other people look on the bright side of computer games. Many young people believe that the fanciful and colorful world in the games helps them develop their creativity and competence in logical and tactical thinking. In addition, most computer games require team work, which will promote the youngsters' team spirit.
From my point of view, the key question is how to help the young players avoid being influenced by the false images shown in the games. Therefore, effective measures should be conducted to guide the youth to take full advantage of computer games, such as setting restrictions on playing time, and putting emphasis on the positive effects of virtual games rather than the cruel and violent game scenes.
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